/*
 *  Copyright (C) 2010  Noxious Productions
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef __GAME_H__
#define __GAME_H__

#include "map.hpp"
#include <SFML/Graphics.hpp>
#include <iostream>
using namespace std;

// create gamestate enum:
// MENU
// GAME
// etc

class Game
{
public:

    bool Init();
    void Execute();

private:

    void Loop();
    void EventHandler(sf::Event & Event);
    void Render();
    void CleanUp();
    bool ChangeVideoMode(unsigned int width, unsigned int height, bool fullscreen);

    bool isRunning;
    
    sf::RenderWindow * window;

    Map mapTest;
    
};

#endif
